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STEVE JACKSON GAMES - 1992 Michael Hurst

GURPS - HIGH-TECH - 6018

GURPS - HIGH-TECH - 6018

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GURPS - High-Tech

GURPS - High-Tech

Step into the world of technological evolution with GURPS High-Tech, the essential resource for equipment and technology in historical, modern, and near-future GURPS campaigns. This supplement spans a broad timeline, offering detailed descriptions and mechanics for a wide range of technological items.

From the muskets of the American Revolution to the cutting-edge gadgets of the 21st century, GURPS High-Tech covers the tools and technologies that have shaped human history. This guide is invaluable for GMs and players who want to bring an authentic technological context to their adventures.

Key Features:

  • Wide Range of Technologies: Detailed profiles of weapons, vehicles, and everyday devices from the 18th century to the present day.
  • Realistic Details: Historical accuracy and technical specifics add depth and realism to your games.
  • Integration Tips: Advice on how to seamlessly incorporate these technologies into various types of campaigns.
  • Customization and Development: Guidelines for modifying existing tech and developing new gadgets that fit within the historical context of your settings.

GURPS High-Tech is the definitive guide for Game Masters and players looking to enrich their GURPS campaigns with realistic and meticulously detailed technological elements. Whether your adventure is set in the past, the present, or the near future, this supplement offers the tools you need to accurately portray the impact and evolution of technology in your game world.

Note: All books are previously owned except where noted. Some titles shown with stock images.

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